Assassin's Creed: Revelations is a 2011 action-adventure stealth video game developed and published by Ubisoft. It was released for Xbox 360 and PlayStation 3 in November 2011, and for Microsoft Windows in December 2011. It is the fourth major installment in the Assassin's Creed series, a direct sequel to 2010's Assassin's Creed: Brotherhood, and the final game in the 'Ezio trilogy'. The story is set in an fictional history of real world events set in three time periods, and features three returning protagonists: Altaïr ibn-La'Ahad in 13th century Masyaf, Ezio Auditore da Firenze in 16th century Constantinople, and series protagonist Desmond Miles in 21st century America. The main story follows the Assassin Ezio's journey to unlock the secret of Altaïr's vault in Masyaf using disc-like artifacts containing Altaïr's memories. Intersecting with these historical events are the modern day activities of Desmond, who relives Ezio's memories to find a way to fight against the Assassins' enemies, the Templars, and to prevent the 2012 apocalypse. Assassin's Creed: Revelations is set in an open world and presented from the third-person perspective with a primary focus on using Ezio's, Desmond's, and Altaïr's combat and stealth abilities to eliminate targets and explore the environment. The protagonists are able to freely explore the Assassin's base in Masyaf, and the city of Constantinople to complete side missions away from the primary storyline. The game was followed by Assassin's Creed III in November 2012, a direct sequel that continued the story of Desmond Miles and introduced a new 18th century playable character.
Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum. It was released worldwide for consoles, beginning in North America on October 18, 2011, with a Microsoft Windows version following on November 22, 2011. Arkham City was written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, and is based on the franchise's long-running comic book mythos. In the game's main storyline, Batman is incarcerated in Arkham City, a massive new super-prison enclosing the decaying urban slums of fictional Gotham City. He must uncover the secret behind Arkham's sinister "Protocol 10" while protecting inmates from the notorious criminals housed there. The game's leading characters are predominantly voiced by actors from the DC Animated Universe, with Kevin Conroy and Mark Hamill reprising their roles as Batman and the Joker, respectively. The game is presented from the third-person perspective with a primary focus on Batman's combat abilities, stealth and detective skills, and gadgets that can be used in both combat and exploration. Arkham City expands Batman's arsenal of gadgets and combat attacks and offers a more open world structure, allowing the player to complete side missions away from the primary storyline. The game received critical acclaim and was tied for the highest-rated video game of 2011 according to review aggregator Metacritic. It was the recipient of several awards including Game of the Year, Action game, Action Adventure game, Adventure game and best original music score. A Game of the Year edition was released on May 29, 2012 in North America, and on September 7, 2012 for the rest of the world. A Wii U version of the game was released in November 2012, and an OS X version was released in December 2012. A spin-off iOS game, Batman: Arkham City Lockdown, was released on December 7, 2011.
"Though I fly through the Valley of Death, I shall fear no evil. For I am at 80,000-feet and climbing." - SR-71 USAF base (Kadena, Japan)
The setting is 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on Private Military Companies (PMCs) - elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimise their existence by authorising their right to serve in every aspect of military operations. There goes the neighbourhood...
Tom Clancy's H.A.W.X. is the next-gen console game primed to revolutionise the way we think about combat in the sky. Cutting-edge technology, devastating firepower, and intense dogfights award this new title a deserving place in the prestigious Tom Clancy Franchise.
Uncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake will have a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges, wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies. The player can direct Drake to take cover behind corners or low walls using either aimed or blind-fire to kill his enemies. The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them and killing them with one hit, or by dropping down onto an enemy whilst Drake is hanging from a ledge. The stealth mechanic has been simplified and improved. Some areas of the game will require the player to solve puzzles with the use of Drake's journal, which provides clues towards the puzzles' solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective