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Tuesday 11-Apr-06
Unreal Tournament 2007
The ultimate sport of killing or be killed is about to get more serious as for Epic games are about to release another sequel. The time for the flak cannon is back ;) Published by Midway Games, UT2007 is powered by Epic's new Unreal Engine 3, and is due to be released on PC in the next few months.
Unreal Tournament 2007 promises a return to the "feel" of the original Unreal Tournament. While UT2004's double-jumping and dodge-jumping will remain, Epic aims to make the game more fast-paced and less "floaty". Epic stresses that the aim with UT2007 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT2007.
The gametypes present in the new title reflect the blend of old and new. UT2004's Onslaught makes a triumphant return, along with the classic Deathmatch, Team Deathmatch and CTF modes. Epic is also introducing a brand-new gametpye called Unreal Warfare. This time it's also likely that vehicles will appear in standard CTF gameplay.
While details of this new gametype are still sketchy, Unreal Warfare maps are set to be potentially as large as three Onslaught maps, with 'Assault'-like sub-objectives and even a limited form of resource management. Players will join one of the eight teams, each with its own unique armour, and wage war across huge territories which change depending on which team is in control.
With Unreal Warfare, it's clear that Epic intends to offer something for the more tactical gamer, with the Warfare mode focussing more on strategy, resource management and teamwork.
Weapons The following are confirmed to appear in UT2007:
Rocket Launcher - As in UT2004 and Unreal Championship 2, the Rocket Launcher can load up to three rockets at once.
Flak Cannon
Redeemer
Link Gun
Shock Rifle
AVRiL - Expected to appear in all vehicular gametypes (Onslaught, Unreal Warfare, CTF), expect the Anti-Vehicular Rocket Launcher to be similar to its UT2004 predecessor.
Sniper Rifle - Expect something similar to the original UT Sniper Rifle rather than UT2003/4 Lightning Gun.
Dual Enforcers - The favorite from the original UT makes its return.
Impact Hammer - UT's mining tool turned melée weapon returns in UT2007.
Stinger - First seen in the original Unreal, then later in Unreal Championship 2, this Minigun-replacement fires shards of deadly tarydium at your opponents.
Canister Gun - Incorporates the Sticky Grenade Launcher, Spider Mine Layer and Bio Rifle. Fires different projectiles depending on the ammo available to the player.
Target Painter - Epic plans to allow the Target Painter to control level-specific hazards in UT2007.
Graphics
The most visible technological improvements in UT2007 come from the move to Unreal Engine 3. Environments are now alive with rich shaders, and per-pixel lit. As such, a DirectX 9 compatible card is a must. Expect the minimum spec graphics card to be an NVIDIA GeForce FX or ATI Radeon 9700 level card. If you're looking for decent performance however, you'll need to aim higher.
Source: beyondunreal.com
Rambo
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I hope you will notice that something changed... ;)
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